Badges are only produced in the portal, and no matter which production you choose, you will need 36 medals per single badge. Copy the text into your clipboard using Ctrl+C or whatever keyboard combination does that on a Mac. It is 4x4 in size, and does not grow as it is upgraded. As I mentioned above, there are 4 types of intermediate goods production facilities Water, Fire, Wind and Earth. Youll really need every last extra supply you can squeeze out! In this chapter, we get many new types of buildings. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); wow why wont it work on mine this game is so slow. Cycle through your quests at every chance you can squeeze in the extra time to collect the 2x advanced tools quest plus coins as many times as you can. Falling behind on storyline quests can create very challenging situations! However, there will be other occasions where the other province will ask for huge amounts of currency, or ask for some rare resources that you cant find every day. In orcs, supplies, coins, and population! Although it could get tempting to place those buildings all over your city in Elvenar, the reality is that you only have so much space to work with. You will need badges for research and you will have to produce these and therefore also intermediate goods. In other words, attacking multiple times to weaken another provinces army so you can easily destroy them just wont cut it. Dont do any action that has a corresponding quest without cycling to the quest for it, first. It is slotted queue production, and that part is not unusual. They are really complete and will serve you as an anchor to learn the basics about the game. Hopefully by the time you have acquired the necessary KP, youve been able to produce enough mana tears to begin building a few. Or more like never, unless something changes. L2 and L3 upgrades will require elements (Water/Fire/Wind/Earth) produced in the same buildings. Keep your magic factory producing power of provision and culture spells. This site is not affiliated or associated with InnoGames or Elvenar in any way. (Or just visit our home page!). Or if you just dont like engage in rumors and speculation, you should press that Back button now. Both elven and human planks producers will have a reasonably difficult challenge with planks upgrades. Start producing mana tears as soon as they are built. You also need to make the right choice of troops when sending them off to battle. In the Woodelves chapter, we are introduced to a new game resource called Mana. As we dont know yet how these goods will be produced, it is hard to say if this will be a problem. And finally, portal converts different medals into badges, and badges is the ultimate resource that you will use to unlock research in Chapter 18. To the Forum. Level 22 --> 23 costs 2400 orcs and 145 population. You may want to start with out Research Preview, but today we will be talking about guest race production setup. Now medals are produced in intermediate producers, and no matter the producer and medal type, a single medal production gets you 20*1.6=32 medals and requires 8 elemental resources at L3 and max portal (10 and 4 at L1, and L3 having 2x multiplier and 1.6x coming from L4 portal). They are expensive in supplies, and you wont need as many as you did for the Orcs & Goblins chapter. The higher Mana balances you need to hold, the higher you need your Mana production to be. So I keep my BTG L6 as a relic of the past, but I dont see a case where I will be upgrading it any time soon. But thats why we said this game is more casual than your average fantasy-based game. hard to deal with. Had never needed BTG before Ch17, but did in the end build it at lvl1 to help settlement production. But since nobody likes waiting, you might want to spend some common currency (your regular coins) to buy research points and bypass the wait time. Elvenar, Humans and Elves are capped portal resources (orange in the diagram), while Medals (yellow), Elements (pink) and Badges (red) items are uncapped guest race resources. Before collecting any supplies note the amount of supplies. Seriously, dont. This is even ignoring mana decay. This page was last edited on 8 February 2023, at 19:34. Being able to create an actual city with a long-forgotten architecture, that's what makes Elvenar so great. Dont worry about trying to dedicate more fabrications to Treant Sprouts production or wind chimes because the output is lower for these; the quantity that each item is required in throughout the chapter is (generally) proportional to these output values. Note that you will get this mandatory quest: Some high-value culture items that dont need road contact are still handy to have, but youll want to get most of your culture from buildings that produce Mana, now. In Elvenar you can upgrade almost every building, improving the production and the look of your city. Again, for symmetry reasons we can assume roughly the same amounts of each. Apply as many culture spells as you have items clicked. In this enchanting city-builder you can play as an Elf, be close to nature and give to your city a more magical plant-like look. However, there are no circular dependencies like the last time around, so it should be easier to unpack So lets do just that down below! The link is wrong - I will supply a new one shortly! So how long all this production is going to take? Build up the most beautiful city and establish the most efficient economic system that you can! Use roughly 1/3 of your total production capacity for each. We hope this guide helps make your passage through this chapter easier and more fun, and as always never hesitate to ask any questions you may have. Apart from the size, costs are fairly manageable. All those need to be researched in the Tech Tree. use in the forest fabrication to produce Wind Chimes. The choice of whether to negotiate or attack is one of the more common dilemmas youll run into when playing the game. Boosted manufactories verse non-boosted manufactories. Once you progress past the main hall research, youll be on your way to the 2nd half of the research tree, which will bring you into the guest production buildings. Ascended Goods are essential for playing on this chapter's settlement, and will be important in the future as well. It is used to produce refined planks from planks, which you will use in the forest fabrication to produce. For a better experience, please enable JavaScript in your browser before proceeding. You could say that you cant say city builder or base management without social. Elvenar has its own share of social features, and these include joining a fellowship, which is the games equivalent of guilds or alliances. it will stop accruing until it is collected. As soon as a grafting site is built, start it into production. In the Woodelves chapter, we get 4 more upgrade levels for each tier 1 manufactory. The Forest Fabrication is the first special production building youll build for this chapter. Their boisterous power of nature is bound into magic masks that enables them to take a stable shape. That could be offset a bit by the BTGs production boost. And you will need at LOT of badges, so idling portal will definitely have an impact. As soon as youve produced the resources to do so, upgrade the forest glade. To unlock research in the Woodelves Chapter, or to upgrade your Forest Gladeyou'll need: To build the grafting sites, you'll need: To produce research goods or to upgrade your Forest Fabrications, you'll need: Refined Marble from Marble Grafting Site for Wood Ghosts, Refined Steel from Steel Grafting Site for Wind Chimes, Refined Planks from Planks Grafting Site for Treant Sprouts. Save my name, email, and website in this browser for the next time I comment. We get 5 slots, and all 5 are available from the very beginning at L1. The forest glade starts out as size 4x2 and grows to 5x4. Coins Possible solutions: Save money, dont scout or build buildings, visit every neighbour and fellowship member as often as you can. Storyline quests tell the story of Elvenar and guide you through the research for each chapter. Get a few upgraded so you can work on finishing up your new layout while you accumulate the KP needed for the residences, which do not change size or shape during this chapter. It wont be an Elvenar strategy guide, or a strategy guide for such a game, without this tip. Elvenaris a trademark of InnoGames GmbH. To be able to reach a new race you will first need to finish your own progress (the first one arrives in chapter VI). Join the Facebook group for Elvenar players! The following chart presents the minimum recommended buildings toshould plan for: The beginning of this chapter is a breath of fresh air! Badges (in red) are the only guest race resources that are used in the tech tree, so this is the ultimate production item. It will store the special goods you produce, and upgrading it will boost the production of guest race buildings. It would seem that the only difference between human and elf is cosmetic, which means your citys dwellers and its buildings will look different. If you are one who likes to carry a lower number of workshops, you might even consider adding 2 or even 4 additional level 1 workshops just to have more chances to collect the 2x advanced tools quest if thats something you have the time to take advantage of. The information on this site is intended to help and encourage Elvenar players. So that means that to produce 145K of medals you will need to run about 4,500 medal productions which will require about 36K worth of elemental resources (water/fire/wind/earth). You need to be mindful of the real estate of the games titular city, and that means not going overboard with buildings, and especially not going overboard with roads and other unnecessary features.". This is just for badge production, and there are still straight up mana requirements for research, never mind for regular upgrades. It is used to educate and share information, to improve the player's game and have more fun! See below on that. The marble grafting site is 2x3. Sentient requirements are relatively high, but nothing that Chapter 18 city wont be able to handle. I can imagine most players in Chapter 18 should be able to comfortably spend that amount. Well, thats primarily because we have a lot of guest race goods here 14, to be exact. If thats the case, you can go ahead and negotiate, as its not hard to acquire common currency or tools in the game. You may even need to sell off some of your older culture to make room, and because you can afford to. If you are an elf upgrading marble, youll likely end up dropping 1-2. But at L4 the whole queue takes only 2 hours! Goods Possible solutions: Use shortest production runs possible, focus on boosted factories only and trade, request fellowship help, use spells on factories, complete encounters for boosted relics to increase production, build more boosted factories either temporary or permanent. And yeah, we get dimension changes with every single upgrade.
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