The Inquisition get a couple of updated profiles for Lok and Rex bringing these guys up to date! Realistically, the story is the same across the board here these all get minor cost reductions and some get boosts to their weapons, making them all a bit more exciting to use, but probably not enough to overcome the limitations of their slot. Meanwhile, the Tantalus gets ahuge price cut in exchange for trading out the weird warlord no one cared about and is also pretty strong as Covens. GW noticed that theGargantuan Squiggothhad no business being as cheap as it was, and have substantially hiked the price. The Gatling Cannon is unchanged, and the Cleavers Slash profile gets a helpful boost moving to 2 damage from D3. Relic Contemptor Dreadnought. Otherwise unchanged. Most Ork vehicles that are tank-style, along with Mega and Meka dreads, gain the Ramshackle rule from Trukks, giving them a chance to reduce incoming damage to 1 on a roll of a 6. Unsure, but in the meantime it is very much still a Land Raider, with all the problems that entails. Both options are now a pretty substantial firepower boost. Las-rippers bump up to 36 range, strength 9, and D6 damage, so theyre very nearly a twin lascannon, and the plasma eradicator trades a point of strength to upgrade from d3 to d6 shots, gain blast, and pick up a point of damage. Imperial Fists Fellblade. This 224-page hardback book provides you with all the datasheets and supporting rules you need to unleash the fury of your most powerful units in Warhammer 40,000. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. Adrasite Spears remain unchanged (and mostly garbage anyway). Thats especially true because. But usable. Transporting 12 models, you can bring in a full 10 man squad with character support, all while having tons of firepower for a mere 180 points (or 190 with the even better Volkite side-weapons). Much the same as their imperial counterparts! All of them got boosts and points drops. Minotaurs Imperial Fists with Duellists and Stalwart chapter tactics. Each titan has a different number of void shields, from warhounds with 2 up to warlords with 8. It doesnt cost half as many points its dropped from 235 points down to 170. All of these units follow the standard rules for their factions. Like the Rvarna, they do get a massive point cut, but here it comes with correspondingly massive decrease in capabilities. Ultimately, it does still get hard-countered by some flavours of hordes, and any game played with it is going to be a knife edge of making sure you dont get charged by a melee killing machine, but in a similar way to the Taunar in 8th I can see people picking it up and running it to 3-2 finishes or the occasional 4-1. The Hornet Pulse Laser has gone down in power a little (sidegrading to S7 but only two shots), but that build is correspondingly much cheaper, dropping to 90pts instead of 115pts. 9th Edition Imperial Armour Compendium: The Goonhammer Review By James "One_Wing" Grover October 31, 2020 Forge World formed a key part of competitive play in 8th Edition, offering a wide range of additional options for some factions alongside some very cool models for players who wanted to try something different. They overly complicated old void shield rules have disappeared, now using the new rules we talked about for the Astraeus. The Ares getting a points increase, and being potentially worse vs hordes could be a big deal in the long run. An all around good time here, and a genuinely nasty wrecking ball for Tyranid players. Loyalist Knight Atrapos. Credit: Jack Hunter. Grav tanks and the Ares. As a bonus, leviathans can now take nipple volkite, rather than just heavy flamers. Also, if you really want something dead in melee you can choose to swap out Smite forWitch Strike and just absolutely go to town on them. I have been crying out for the Augmented Mount to be usable on any strength of attack, as previously this was locked to S4 and below only, which was a little situational. It does still have an incredibly silly amount of firepower, some guns even getting better than before, but it also drops to BS3+, and I think honestly the dream is probably dead. It also helps that the statline is still fine theyve gone to 9W rather than 12, but are at least non-degrading, and get the always-on ability to ignore AP-1, a nice extra upside. They all picked up a substantial number of wounds, with a warhound now having 50 wounds and a warlord 120, but dropped in toughness, with the warlord the only titan at T9. Boo. The Night Shrouds bomb is still one use only, which is a little disappointing but thankfully gets a small points cut. Moreso than almost any other faction, Chaos Space Marines have leaned on Forge World units to stay competitive in days gone by. Unless youre set on bringing fancy weapon options, stick with the codex version. Carab Culln takes most of the generic leviathan nerfs (see below), and also loses out on both his feel no pain aura and most of the interest from the death-hold special rule it no longer lets you hit for mortal wounds and simply lets the heavy bolter fire with no penalty at units in engagement range. The Astra Militarum were the OG beneficiaries of Forge World units, and they retain a prodigious range, though some of their options have been archived off as part of this update (mostly very similar variants on existing units). The Trojan now has a fun rule that allows One Shot weapons to fire again so, for example, you can use one to reload a Deathstrike allowing it to fire a second time! Atomantic Shielding matches the contemptor, so only a 5+ invulnerable save rather than 4+, combining for an overall substantial drop in durability. The 5 included chapters are as follows: Red Scorpions Ultramarines with Inheritors of the Primarch. Acastus Knightsdrop to the point where you could squeeze one into a list a bit more reasonably, and gain some boosts to their guns in the form of Blast, but still really struggle to compete with Castellans. The basic and command squad variants go up to three wounds a pop with a 5+ FNP for 15pts each, and get slightly improved in melee from their previous incarnation, with their mounts getting a point of AP on their attacks. Losing the grav rule hurts, especially against potential reserve charges. Vindicator Laser Destroyer. People! The good news, however, is that all the various flavours of Death Rider actually might, theyre good with strong Serberys Raider energy to them. Autore dell'articolo: Articolo pubblicato: 16/06/2022 Categoria dell'articolo: man killed in vegas Commenti dell'articolo: lyndon johnson 3 most important foreign policy decisions lyndon johnson 3 most important foreign policy decisions The Hierophant also gets a huge points drop to 850 points from its previous cost of 2000 so hopefully we start to see more of these, as they are amazing models! I think theyll kind of fight with each other for the same role, but both have their advantages. The Kharybdis Assault Clawmight be for you. The big greater daemon models are still neat, but you arent really going to field them. This is a great introduction for people who may have missed out on the Siege of Vraks series and gives some brilliantly grimdark flavour to this most dark of regiments! The Dreadspear melee attack is now 3+D3 damage, vs D6 minimum 3, which is a nice boost, but it does lose Impaling Lunge so no more chance at mortals on the charge. Its tougher, its way meaner on the offence, it starts with its 5++ and grows a 5+++as well if it devours something and only pays an extra 20pts for the privilege. Its unfortunate that these are just presented as a recommendation, as they effectively mean nothing and people will continue to play with whatever rules they want. The free Wraithcannon option vanishes into the mists, but the spear gets a damage bump (to d3+3) and the ability to take a D-Cannon remains. Only once all shields are down can you start pumping damage into the Titan itself. Sicaran Omega. Thats seriously spicy, and since neither goes up in cost on that build and some of their guns get marginally better, these are a much more appealing option, especially as Iconoclasts. TheMagaeraandStyrixboth get a boost, with their siege claws gaining a sweep attack thats straight up better than stomping feet, being flat damage three and otherwise identical. Orion Assault Dropship: Other than it has less attacks when degraded, entirely unchanged, same points etc. The good news is, it gained 4 wounds. Falchion/Fellblade As an unapologetic lover of all forms of BIG TANKs, I had to take a look at these too. Also the Adrathic option is slightly cheaper, so basically everything about Aquilon got better, except for the claw. Weapons were all simplified, with the Macro weapon type no longer existing, and the Blast ability added where needed. It got both cheaper and bump in firepower, making it an interesting option for someone who wants to go in on vehicles. Solomon Lok never really saw play anyway, but Hector Rex was a popular choice because of how high you could juice him when you added a trait. Someone at Forge World really loves drills. Legio Xestobiax Reaver Titan. First up, the Warboss on Warbike revs his motorcycle and pulls a sick wheely straight out of legends prison mostly. Welcome to the Imperial Armour Compendium . Luckily the new Imperial Armour Compendium is here to solve both those problems, and GW have been kind enough to send us a copy. We have a look through the book in our YouTube video, or keep scrolling to see our full written review as we did into the datasheets and changes, and investigate what goodies are within! Additionally they are now only 26 wounds instead of 27 (including the Lancer). [[2], This compendium includes 222 datasheets, including super-heavy units and highly specialised troops. Titans now have a stock 2+ save and many more wounds than they used to have, but had their toughness dropped a little. The points have gone up a little, but taking everything together Ithink theres still a unit here, just sitting in a very different role than we used to see. Ankbars Expedition Kharadron Overlords, Podcast: 110 | Wolves and the Watch Sprues & Brews. Otherwise it keeps its 5+ invulnerable save, regeneration, and the ability to move over enemy models. If youd asked us to pick units that were at real risk of just getting nuked from orbit in a re-write this would have been high on the list, so it getting to keep doing its thing, only even better, is a huge relief for nid players. Now your mileage may vary if you only collect one army, but as I have multiple armies with a wide and varied range of Forge World models across them I much prefer having them all in the one book. Really like the changes so far! Next up, Im a bit more tentative on this but Ithink Shadow Spectres end up more attractive as a general pick than they used to be. Now, sure he's a bit less survivable with t7 (and not a 4++ in cc, oh noooo) but his guns are sort of better and he's so cheap. You have to agree that is a massive amount of profiles available in the book! I never expected discontinued units to get rules in this book, its an unfortunate truth that we are only ever really going to get current tournament ready rules for models that Games Workshop still produce, however I am a little surprised that some units that you can still buy on the Forge World website do not get rules in this book that said, even with that small caveat there are an absolute truck load of units in this mighty tome! Instead, weve lasered in on our areas of expertise and pulled out what we think the winners, losers and other notable changes are for each faction, aiming to give you the lowdown on the things that matter most. We were very lucky to receive a copy of Imperial Armour Compendium a little early from Games Workshop to review and share the content with you all! This will be a process as getting to all the factions, but for now you can find all the points including Forge World, Special Rules, Stratagems, Warlord Traits, Points, Search: The trove warhammer 40k codex. If youre going Krieg, its because you love the models or want to declare cavalry charges! There isnt any massive rules changes, but some minor adjustments and a few buffs/discounts scattered around (or in the case of Venatari, a minor change with a HUGE impact). At least they are 10 points cheaper now for every build except double claws (which stayed the same). As with the Space Marines we see a number of points adjustments that bring both of these forces in line with each other.
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